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- #KERBAL SPACE PROGRAM GAME MODS MOD#
- #KERBAL SPACE PROGRAM GAME MODS MODS#
- #KERBAL SPACE PROGRAM GAME MODS FREE#
The parts are extremely expensive, but playing on science/sandbox wont be an issue with this.If you guys like analog horror there is a youtube channel called Gemini Home Entertainment.
#KERBAL SPACE PROGRAM GAME MODS MOD#
Do the training missions too, they are seriously helpful and give you the lowdown of orbital mechanics in a very simple to understand format.īut in relation to your question there is a mod that adds Ion based engines that are extremely powerful.
#KERBAL SPACE PROGRAM GAME MODS FREE#
I like science mode myself, Ive been playing almost a year now (Had a DRM free version before i bought it on steam) and i have recently started getting into career mode.ĭon't break the game too early for yourself, get some game time out of it first. The worst thing to do in my opinion is sit messing around with sandbox mode, you learn next to nothing that way, because you arent using the low down simple parts you have to start off with. (I have an issue with size, im an OCD overcompensator! xD) Now I am building stations around multiple planets for fun docking 10+ pieces together to make them. I remember those days when my biggest achievement was gaining a stable orbit. I struggled when I first played KSP, it is SUPPOSED to be a difficult game to get the hang of but trust anyone when they say once you get it you will be flying to the sun for fun.
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Originally posted by Chibbity: "Nothing worth having comes easy." Kerbal Alarm Clock, so you dont forget that Eve probe inclination burn again while you are busy with your Eloo shuttle. Need to alt tab to check the DV map again? Nah, use Astrogator. Need to swap back to your boosters to recover them? Use stage recovery instead!
#KERBAL SPACE PROGRAM GAME MODS MODS#
No more wobble, lower part count too!īesides making things easy there are just a lot of QOL mods that strip "chores" off you and are kinda in every of my games. It comes with "wieldable docking ports", yello-ish versions of the stock docking ports that once docked can vanish and connect two crafts permanently. Kerbal Construction, part of USI MKS but should be available standalone somewhere. Best to be combined with a base mod like Pathfinder, which kind of requires KAS to work at all. OCS even lets you produce single parts at place. With that you can attach/detach things on the fly. If you didnt play the "base game" before they probably will give you some headache :D Not to mention warp drives! That dont work like Star Trek though, more "realistic". In Science/sandbox however where you can just go and load a spaceplane with antimatter.ya, going to eloo becomes a cakewalk. In Career mode i wouldnt call it more easy, its more a different game afterwards. However their base configuration makes it near impossible to fail to bring a spaceplane into orbit. OPT spaceplanes: While i really dig the design of these, their engines are just way overpowered cheaty.Personally I edit their configs to resemble stock engines instead. Gravity Turn Continued for easy hit a button and start your rocket in a near perfect way. Besides it lets you fly almost everything if its just possible to do so at all.
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The mod you where looking for is TCA, that has an autopilot bringing you everywhere. It doesnt bring you to Jool, but it makes sure you dont spent 2 hours adjusting a single node with the crappy ingame node editor, instead have a node one you can work from at the click of a button. A ton of tools to be more precise and a lot of quality of life features though. It does have some specialized ones (that tent to fail, especially with crappy crafts), but thats that.